AI Insights · Timothy · June 2022
Top 5 Cannabis Games Performance in Oceania Q2 2022
Explore the performance of the top 5 cannabis games on a unified platform in Oceania during Q2 2022, focusing on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 cannabis games in Oceania exhibited varied performance metrics in terms of weekly downloads, revenue, and active users. Below, we dive into the details of each game's performance, based on data from Sensor Tower.
Bud Farm: Idle Tycoon Game saw fluctuations in weekly revenue, peaking at approximately $9.9K in late March and ending the quarter at around $6.9K. Weekly downloads showed a significant dip from 533 at the start of the quarter to just 128 by the end. Active users also saw a decline, starting at 1.4K and dropping to 643 by late June.
Weed Inc: Idle Tycoon experienced a decrease in weekly revenue from $10.9K in late March to about $4.6K by the end of June. Weekly downloads followed a similar trend, starting at 6.2K and falling to 1.9K. Active users decreased from 11.6K to 5.4K over the quarter.
Hempire - Weed Growing Game maintained relatively consistent weekly revenue, averaging around $2.9K throughout the quarter. Weekly downloads varied, starting at 1.7K and ending at 522. Active users showed a gradual decline from 4K to 2.2K by the end of June.
Cheech and Chong Bud Farm recorded modest weekly revenue, peaking at $1.6K in late June. Weekly downloads were minimal, except for a spike to 702 in late April. Active users hovered around 600 for most of the quarter, with slight fluctuations.
Weed Firm 2: Back To College had a steady decline in weekly revenue from $2.7K at the start of the quarter to $919 by late June. Weekly downloads remained relatively stable, averaging around 600. Active users also decreased from 1.9K to 1.2K over the quarter.
For more detailed insights into the performance of these cannabis games, visit Sensor Tower.